What VFX artists should know about VFX in filmmaking

VFX or visual effects are to some degree the keystone of the modern filmmaking industry. Visual effects are commonly used to conjure up strange creatures, build magical universes, make animals talk and stationary items fly. Visual effects can generally help bring audiences to life on big screens. Some filmmakers are also using VFX to create Virtual Reality. While virtual reality is heavily utilized in the gaming industry, filmmakers are finding it to be a trendy and interactive way of making their films. In all the films that Jason Murphy has produced and directed, for example, visual effects have been used to create spectacular images that have wowed viewers.

But regardless of how visual effects can be accomplished in filmmaking, (miniatures, animation, matte paintings, doubling, stop motion and computer generated imagery) the biggest challenge all filmmakers are faced with is how movie scenes can be shot when most parts of the film is not seen at all. The advantage today is that digital filmmaking has tried to address this challenge to some degree. In the end, an actor must play against events and characters that are currently not happening when the scene is being filmed. Furthermore, the camera director must ensure that all cameras record negative spaces that are not yet known or created.

And as a rule, a VFX director must be aware of what the edited scene will appear even with nothing around him/her to compare with or look at. While there are many ways in which such things can be achieved, it generally varies based on the methods and techniques a VFX director is using. It is generally important for VFX artists to understand that when it comes to visual effects, additional steps must be taken to provide a concrete way of seeing scenes well before they are done. The upcoming movie Monsters At Large by Jason Murphy offers a good example of how VFX can be utilized in horror movies.