How Counter-Strike: Global Offensive Turned Itself About

When Counter-Strike: Global Offensive first started back in August 2012, CS players across the world could barely believe it. It had been nearly eight years since Counter-Strike: source, and the idea of a new CS was maybe a bit too far for our shooty bang brains to understand.


But while International Offensive was a fun new addition to the csgo trade site, it had been quite too similar to CSS for its own good, to the point that lots of players just described it as “CSS with better visuals.” Because of this, that first increase of excitement expired rather fast, and lots of players even went back into CSS and the initial 1.6, where they felt more comfortable.

But have a look at the most recent participant characters on Steam, and you’re going to discover that Global Offensive is now always the second-most played game (following the monster that is DOTA two, obviously). With 130,000 concurrent users every day, which figure always rising, CS:GO is not just the many popular Counter-Strike ever–it is nearly the hottest PC game ever.

How the hell did this occur? The solution is straightforward CS:GO has obtained more than 60 upgrades since launch, which range from hefty game-changing alterations, to new maps and attributes. Allow me to take you on a tour of how Global Offensive went from being only CSS 1.5, to the definitive Counter-Strike experience.

The Enormous Competitive Update
When CS:GO first started, the aggressive attributes were seriously lacking, to the stage that lots of players found it less difficult to locate competitive games via IRC compared to utilizing the in-game matchmaking facilities.

Valve was clearly conscious of this, and in October 2012 a new “Queue” matchmaking system has been incorporated to the game. This operation made it so much easier to join up with a bunch of buddies and get a competitive game underway. This system was fine-tuned multiple occasions because this first upgrade, clearly, however, it was this first boost into the game did wonders for its own future.